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Level Designer, Hytale

Design and build playable spaces in Hytale, from first blockout to final polish.

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Hytale entered Early Access in January 2026, and its creator ecosystem is still taking shape. You’ll design the spaces players move through, taking each one from rough blockout to a finished, playtested build, working alongside our artists.

What you’ll do

  • Design levels, maps and playable spaces in Hytale.
  • Take a space from blockout through playtesting to a finished build.
  • Work with artists so the space plays well and looks right.
  • Make layouts that guide players without spelling everything out.

What we’re looking for

  • Levels you’ve designed and built, with some sense of why they work.
  • Hands-on time building in Hytale, or deep experience in a block-based game and the drive to move over.
  • An eye for pacing, sightlines and flow.
  • Comfort iterating on feedback from playtests.

Nice to have

  • Multiplayer or server map design.
  • Scripting or gameplay logic inside Hytale.

How to apply

Send levels you’ve built, ideally with a playthrough video or screenshots and a short note on what each one was designed to do.

The studio

What it is like to work here.

  • 20+

    A small studio

    Small enough that you know everyone, and your work is seen by the people deciding what comes next.

  • Anywhere

    Fully remote, worldwide

    The team is spread across the globe. Where you live has no bearing on whether you can join.

  • Relaxed

    Fun to work in

    We take the work seriously and ourselves a lot less. Good art comes easier when people enjoy turning up.

  • Growth

    Room to grow

    New platforms, new disciplines, new clients. The studio is growing, and there is plenty of room to grow with it.

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